From bfd023fe77bbdda147fce395c21c742a53c96a96 Mon Sep 17 00:00:00 2001 From: Piyush Mulatkar <94689708+piyushmulatkar@users.noreply.github.com> Date: Sat, 7 Jan 2023 22:13:27 +0530 Subject: [PATCH] Added correct reference to Frames property Added more clear instruction for finding Frames properties. Earlier it was harder to find Frames properties as it is now hidden inside Animation tab. --- getting_started/first_2d_game/02.player_scene.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_2d_game/02.player_scene.rst b/getting_started/first_2d_game/02.player_scene.rst index e1c0d154a..4c217e940 100644 --- a/getting_started/first_2d_game/02.player_scene.rst +++ b/getting_started/first_2d_game/02.player_scene.rst @@ -58,7 +58,7 @@ Click on the ``Player`` node and add (:kbd:`Ctrl + A`) a child node :ref:`Animat appearance and animations for our player. Notice that there is a warning symbol next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames ` resource, which is a list of the animations it can -display. To create one, find the ``Sprite Frames`` property in the Inspector and click +display. To create one, find the ``Sprite Frames`` property under the ``Animation`` tab in the Inspector and click "[empty]" -> "New SpriteFrames". Click again to open the "SpriteFrames" panel: .. image:: img/spriteframes_panel.webp