diff --git a/tutorials/scripting/c_sharp/c_sharp_basics.rst b/tutorials/scripting/c_sharp/c_sharp_basics.rst index 40e8251fc..aad0637d2 100644 --- a/tutorials/scripting/c_sharp/c_sharp_basics.rst +++ b/tutorials/scripting/c_sharp/c_sharp_basics.rst @@ -123,6 +123,10 @@ In Visual Studio Code: - Install the `Mono Debug `__ extension. - Install the `C# Tools for Godot `__ extension. +.. note:: If you are using Linux you need to install the + `Mono SDK `__ + for the C# tools plugin to work. + To configure a project for debugging open the Godot project folder in VS Code. Go to the Run tab and click on **create a launch.json file**. Select **C# Godot** from the dropdown menu. Now, when you start the debugger in VS Code your Godot project will run.