diff --git a/tutorials/physics/using_jolt_physics.rst b/tutorials/physics/using_jolt_physics.rst index 90ecc6794..aea1ffad4 100644 --- a/tutorials/physics/using_jolt_physics.rst +++ b/tutorials/physics/using_jolt_physics.rst @@ -41,12 +41,6 @@ complex static geometry, such as :ref:`class_ConcavePolygonShape3D` or :ref:`class_HeightMapShape3D`, you can end up wasting a significant amount of CPU performance and memory without realizing it. -For this reason this behavior is opt-in through the project setting -:ref:`Physics > Jolt Physics 3D > Simulation > Areas Detect Static Bodies`, -with the recommendation that you set up your collision layers and masks in such a -way that only a few small :ref:`class_Area3D` are able to detect collisions with -static bodies. - Joint properties ~~~~~~~~~~~~~~~~