From 5f60723cd4f4c3e3b771f07c74619a4225d08781 Mon Sep 17 00:00:00 2001 From: 31 <31eee384@gmail.com> Date: Sun, 24 Jul 2022 16:03:24 -0700 Subject: [PATCH] Add "dotnet CLI" option to all C# editor docs --- tutorials/scripting/c_sharp/c_sharp_basics.rst | 2 ++ 1 file changed, 2 insertions(+) diff --git a/tutorials/scripting/c_sharp/c_sharp_basics.rst b/tutorials/scripting/c_sharp/c_sharp_basics.rst index 782225310..f6b063425 100644 --- a/tutorials/scripting/c_sharp/c_sharp_basics.rst +++ b/tutorials/scripting/c_sharp/c_sharp_basics.rst @@ -116,6 +116,7 @@ After reading the "Prerequisites" section, you can download and install In Godot's **Editor → Editor Settings** menu: - Set **Mono** -> **Editor** -> **External Editor** to **Visual Studio Code**. +- Set **Mono** -> **Builds** -> **Build Tool** to **dotnet CLI**. In Visual Studio Code: @@ -151,6 +152,7 @@ While installing Visual Studio, select these workloads: In Godot's **Editor → Editor Settings** menu: - Set **Mono** -> **Editor** -> **External Editor** to **Visual Studio**. +- Set **Mono** -> **Builds** -> **Build Tool** to **dotnet CLI**. Next, you need to download the Godot Visual Studio extension from github `here `__.