diff --git a/development/compiling/compiling_for_windows.rst b/development/compiling/compiling_for_windows.rst
index b03217c92..15cc42b26 100644
--- a/development/compiling/compiling_for_windows.rst
+++ b/development/compiling/compiling_for_windows.rst
@@ -17,8 +17,9 @@ For compiling under Windows, the following is required:
- `MinGW-w64 `__ with GCC can be used as an alternative to
Visual Studio. Be sure to install/configure it to use the ``posix`` thread model.
- `Python 3.5+ `_.
-- `SCons 3.0 `_ build system. If using Visual Studio 2019,
- you need at least SCons 3.1.1.
+ **Make sure to enable the option to add Python to the ``PATH`` in the installer.**
+- `SCons `_ build system. Using the latest release is
+ recommended, especially for proper support of recent Visual Studio releases.
.. note:: If you have `Scoop `_ installed, you can easily
install MinGW and other dependencies using the following command::
@@ -40,13 +41,6 @@ For compiling under Windows, the following is required:
For a general overview of SCons usage for Godot, see
:ref:`doc_introduction_to_the_buildsystem`.
-Setting up Python
------------------
-
-First you need to install Python 3.5 or newer. Make sure to enable the option
-to add Python to the ``PATH`` in the Python installer. The SCons installer
-should then detect and use the existing Python installation.
-
Setting up SCons
----------------
@@ -69,6 +63,10 @@ environment variable after installing it, then check again.
You can do so by running the Python installer again and enabling the option
to add Python to the ``PATH``.
+If SCons cannot detect your Visual Studio installation, it might be that your
+SCons version is too old. Update it to the latest version with
+``python -m pip install --upgrade scons``.
+
.. _doc_compiling_for_windows_install_vs:
Installing Visual Studio caveats