diff --git a/tutorials/animation/animation_tree.rst b/tutorials/animation/animation_tree.rst index fa5ce0a8a..02f1cfb9f 100644 --- a/tutorials/animation/animation_tree.rst +++ b/tutorials/animation/animation_tree.rst @@ -259,7 +259,8 @@ State machine travel -------------------- One of the nice features in Godot's ``StateMachine`` implementation is the ability to travel. The graph can be instructed to go from the -current state to another one, while visiting all the intermediate ones. This is done via the A\* algorithm.In the absence of any transition between the current state and the destination state, the graph teleports to the destination state. +current state to another one, while visiting all the intermediate ones. This is done via the A\* algorithm. +In the absence of any transition between the current state and the destination state, the graph teleports to the destination state. To use the travel ability, you should first retrieve the :ref:`AnimationNodeStateMachinePlayback ` object from the ``AnimationTree`` node (it is exported as a property).