From 3a2ac800ccb74b1bcfdabc7d795cdeb0b1dccf67 Mon Sep 17 00:00:00 2001 From: Michael Alexsander Silva Dias Date: Wed, 28 Mar 2018 16:35:01 -0300 Subject: [PATCH] Fixed small typos in the "Import process" page. --- getting_started/workflow/assets/import_process.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/getting_started/workflow/assets/import_process.rst b/getting_started/workflow/assets/import_process.rst index bee45d5f3..c496db326 100644 --- a/getting_started/workflow/assets/import_process.rst +++ b/getting_started/workflow/assets/import_process.rst @@ -13,7 +13,7 @@ textures, audios, scenes, etc. In Godot 3.0, we use a more modern approach to importing: Simply drop your assets (image files, scenes, audios, fonts, etc) directly in the -project folder (copy them manually with your OS file exporer). +project folder (copy them manually with your OS file explorer). Godot will automatically import these files internally and keep the imported resources hidden in a res://.import folder. @@ -50,12 +50,12 @@ configuration. Make sure to commit these to your version control system! .. image:: img/asset_workflow4.png -Additionally, extra assets will be presset in the hidden res://.import folder: +Additionally, extra assets will be preset in the hidden res://.import folder: .. image:: img/asset_workflow5.png If any of the files present in this folder is erased (or the whole folder), the -asset or asssets will be reimported automatically. As such, committing this folder +asset or assets will be reimported automatically. As such, committing this folder to the version control system is optional. It can save time on reimporting time when checking out in another computer, but it takes considerably more space and transfer time. Pick your poison!