Fix video alignment after dependency update without CSS

This commit is contained in:
tetrapod00
2025-02-03 11:52:04 -08:00
parent adeaa6d0ce
commit 39bbba660d
4 changed files with 5 additions and 0 deletions
@@ -242,6 +242,7 @@ videos should be included with the following code snippet::
:autoplay: :autoplay:
:loop: :loop:
:muted: :muted:
:align: default
Where ``documentation_video.webp`` would be changed to the name of the video you Where ``documentation_video.webp`` would be changed to the name of the video you
created. Name your videos in a way that makes their meaning clear, possibly with created. Name your videos in a way that makes their meaning clear, possibly with
@@ -249,3 +250,4 @@ a prefix that makes their relationship to a documentation page explicit.
The ``:autoplay:``, ``:loop:`` and ``:muted:`` flags should always be specified The ``:autoplay:``, ``:loop:`` and ``:muted:`` flags should always be specified
unless the video needs to play audio. In this case, do not specify *any* of these flags. unless the video needs to play audio. In this case, do not specify *any* of these flags.
The ``:align: default`` flag should always be specified.
+1
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@@ -54,6 +54,7 @@ The video below displays how these values affect scrolling while in-game:
:autoplay: :autoplay:
:loop: :loop:
:muted: :muted:
:align: default
Infinite repeat Infinite repeat
--------------- ---------------
+1
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@@ -27,6 +27,7 @@ Interior environments can be created by using inverted primitives.
:autoplay: :autoplay:
:loop: :loop:
:muted: :muted:
:align: default
.. seealso:: .. seealso::
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@@ -121,3 +121,4 @@ Run the game and notice that mouse movement now rotates the camera around the ch
:autoplay: :autoplay:
:loop: :loop:
:muted: :muted:
:align: default