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Fix glTF capitalization in manual
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@@ -127,7 +127,7 @@ For this Godot uses the hand bone structure as defined for the :ref:`Godot Human
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but optionally supporting an extra tip bone for each finger.
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The `OpenXR hand tracking demo <https://github.com/godotengine/godot-demo-projects/tree/master/xr/openxr_hand_tracking_demo>`_
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contains example GLTF files of properly rigged hands.
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contains example glTF files of properly rigged hands.
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We will be using those here and add them as a child to our ``XRNode3D`` node.
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We also need to enable editable children to gain access to our :ref:`Skeleton3D <class_skeleton3d>` node.
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