Fix glTF capitalization in manual

This commit is contained in:
tetrapod00
2024-08-15 10:46:51 -07:00
parent c33e0584a0
commit 387d5f8145
3 changed files with 8 additions and 8 deletions
+1 -1
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@@ -127,7 +127,7 @@ For this Godot uses the hand bone structure as defined for the :ref:`Godot Human
but optionally supporting an extra tip bone for each finger.
The `OpenXR hand tracking demo <https://github.com/godotengine/godot-demo-projects/tree/master/xr/openxr_hand_tracking_demo>`_
contains example GLTF files of properly rigged hands.
contains example glTF files of properly rigged hands.
We will be using those here and add them as a child to our ``XRNode3D`` node.
We also need to enable editable children to gain access to our :ref:`Skeleton3D <class_skeleton3d>` node.