diff --git a/tutorials/math/random_number_generation.rst b/tutorials/math/random_number_generation.rst index b0ec1ac65..c31a1d5c0 100644 --- a/tutorials/math/random_number_generation.rst +++ b/tutorials/math/random_number_generation.rst @@ -445,6 +445,7 @@ terrain. Godot provides :ref:`class_fastnoiselite` for this, which supports func _ready(): randomize() # Configure the FastNoiseLite instance. + _noise.noise_type = NoiseType.TYPE_SIMPLEX_SMOOTH _noise.seed = randi() _noise.fractal_octaves = 4 _noise.frequency = 1.0 / 20.0 @@ -462,6 +463,7 @@ terrain. Godot provides :ref:`class_fastnoiselite` for this, which supports { GD.Randomize(); // Configure the FastNoiseLite instance. + _noise.NoiseType = NoiseTypeEnum.SimplexSmooth; _noise.Seed = (int)GD.Randi(); _noise.FractalOctaves = 4; _noise.Frequency = 1.0f / 20.0f;