From d9c27aa50dd7ab7dc288e2ab73f7bbaa02215f9f Mon Sep 17 00:00:00 2001 From: ssoel <36742246+ssoel@users.noreply.github.com> Date: Sat, 18 Mar 2023 10:50:33 +0100 Subject: [PATCH] "New Animation" --> "Add Animation" As of Godot v4.0 (Editor Language: "en"), the button in question is called "Add Animation" and not "New Animation". --- getting_started/first_2d_game/02.player_scene.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_2d_game/02.player_scene.rst b/getting_started/first_2d_game/02.player_scene.rst index db8645df7..e1c0d154a 100644 --- a/getting_started/first_2d_game/02.player_scene.rst +++ b/getting_started/first_2d_game/02.player_scene.rst @@ -65,7 +65,7 @@ display. To create one, find the ``Sprite Frames`` property in the Inspector and On the left is a list of animations. Click the "default" one and rename it to -"walk". Then click the "New Animation" button to create a second animation named +"walk". Then click the "Add Animation" button to create a second animation named "up". Find the player images in the "FileSystem" tab - they're in the ``art`` folder you unzipped earlier. Drag the two images for each animation, named ``playerGrey_up[1/2]`` and ``playerGrey_walk[1/2]``, into the "Animation Frames"