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Update recommended renderer for XR
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@@ -39,8 +39,9 @@ While in Godot 3 most things worked out of the box, Godot 4 needs a little more
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As Godot 4 is still in development, many post process effects have not yet been updated to support stereoscopic rendering. Using these will have adverse effects.
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.. note::
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Godot 4 has 3 renderer options, Compatibility, Mobile, and Forward+. In the future XR desktop projects should use Forward+, and projects for stand-alone headsets
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should use Mobile. However Compatibility is the recommended renderer for now due to it having the best XR performance.
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Godot 4 has 3 renderer options, Compatibility, Mobile, and Forward+. In the future XR desktop projects should use Forward+, and projects for standalone headsets
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should use Mobile. Currently Compatibility is the recommended renderer for standalone headsets, and ironically Mobile is the recommended renderer for desktop.
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This is based on current XR performance on the different devices with each renderer.
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OpenXR
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------
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