From 35f2fa96827e0f41ebb49e10ee3619262af28198 Mon Sep 17 00:00:00 2001 From: Lukas Fletcher <66425672+Lukas-Fletcher@users.noreply.github.com> Date: Tue, 27 Aug 2024 17:34:50 +0200 Subject: [PATCH] Update fract delta description in particle_systems_2d.rst --- tutorials/2d/particle_systems_2d.rst | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/tutorials/2d/particle_systems_2d.rst b/tutorials/2d/particle_systems_2d.rst index 14fc22776..558eb9073 100644 --- a/tutorials/2d/particle_systems_2d.rst +++ b/tutorials/2d/particle_systems_2d.rst @@ -203,6 +203,11 @@ Fract Delta ~~~~~~~~~~~ This can be used to turn Fract Delta on or off. +Fract Delta results in fractional delta calculation which has a smoother particles display effect. +The smoothness effect comes from more accuracy, especially in systems with high randomness or fast-moving particles. +It helps maintain the visual consistency of the particle system, making sure that each particle's motion aligns with its actual lifespan. +Without it, particles might appear to jump or move more than they should in a single frame if they are emitted at a point within the frame. +The greater accuracy has a performance tradeoff, especially in systems with an higher amount of particles. Drawing parameters ------------------