diff --git a/tutorials/2d/particle_systems_2d.rst b/tutorials/2d/particle_systems_2d.rst index 14fc22776..558eb9073 100644 --- a/tutorials/2d/particle_systems_2d.rst +++ b/tutorials/2d/particle_systems_2d.rst @@ -203,6 +203,11 @@ Fract Delta ~~~~~~~~~~~ This can be used to turn Fract Delta on or off. +Fract Delta results in fractional delta calculation which has a smoother particles display effect. +The smoothness effect comes from more accuracy, especially in systems with high randomness or fast-moving particles. +It helps maintain the visual consistency of the particle system, making sure that each particle's motion aligns with its actual lifespan. +Without it, particles might appear to jump or move more than they should in a single frame if they are emitted at a point within the frame. +The greater accuracy has a performance tradeoff, especially in systems with an higher amount of particles. Drawing parameters ------------------