diff --git a/contributing/development/core_and_modules/internal_rendering_architecture.rst b/contributing/development/core_and_modules/internal_rendering_architecture.rst index 0a0dd544d..898a537aa 100644 --- a/contributing/development/core_and_modules/internal_rendering_architecture.rst +++ b/contributing/development/core_and_modules/internal_rendering_architecture.rst @@ -415,7 +415,7 @@ used to calculate particle collisions in 2D. **2D SDF generation GLSL shader:** -- `https://github.com/godotengine/godot/blob/4.0/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl `__ +- `servers/rendering/renderer_rd/shaders/canvas_sdf.glsl `__ 3D rendering techniques -----------------------