classref: Sync with current master branch (6543495)

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Godot Organization
2023-10-21 03:18:46 +00:00
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commit 33048e0960
21 changed files with 129 additions and 82 deletions
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@@ -692,7 +692,9 @@ Returns ``true`` if the vectors are not equal.
:ref:`Vector4<class_Vector4>` **operator *** **(** :ref:`Projection<class_Projection>` right **)**
Inversely transforms (multiplies) the **Vector4** by the given :ref:`Projection<class_Projection>` matrix.
Transforms (multiplies) the **Vector4** by the transpose of the given :ref:`Projection<class_Projection>` matrix.
For transforming by inverse of a projection ``projection.inverse() * vector`` can be used instead. See :ref:`Projection.inverse<class_Projection_method_inverse>`.
.. rst-class:: classref-item-separator