classref: Sync with current master branch (6543495)

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Godot Organization
2023-10-21 03:18:46 +00:00
parent 7f2d1f3b0a
commit 33048e0960
21 changed files with 129 additions and 82 deletions
+4 -4
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@@ -282,7 +282,7 @@ Method Descriptions
:ref:`Transform3D<class_Transform3D>` **affine_inverse** **(** **)** |const|
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
Returns the inverse of the transform, under the assumption that the basis is invertible (must have non-zero determinant).
.. rst-class:: classref-item-separator
@@ -306,7 +306,7 @@ Returns a transform interpolated between this transform and another by a given `
:ref:`Transform3D<class_Transform3D>` **inverse** **(** **)** |const|
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use :ref:`affine_inverse<class_Transform3D_method_affine_inverse>` for transforms with scaling).
Returns the inverse of the transform, under the assumption that the transformation basis is orthonormal (i.e. rotation/reflection is fine, scaling/skew is not). Use :ref:`affine_inverse<class_Transform3D_method_affine_inverse>` for non-orthonormal transforms (e.g. with scaling).
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@@ -549,7 +549,7 @@ Transforms (multiplies) the :ref:`Vector3<class_Vector3>` by the given **Transfo
:ref:`Transform3D<class_Transform3D>` **operator *** **(** :ref:`float<class_float>` right **)**
This operator multiplies all components of the **Transform3D**, including the origin vector, which scales it uniformly.
This operator multiplies all components of the **Transform3D**, including the :ref:`origin<class_Transform3D_property_origin>` vector, which scales it uniformly.
.. rst-class:: classref-item-separator
@@ -561,7 +561,7 @@ This operator multiplies all components of the **Transform3D**, including the or
:ref:`Transform3D<class_Transform3D>` **operator *** **(** :ref:`int<class_int>` right **)**
This operator multiplies all components of the **Transform3D**, including the origin vector, which scales it uniformly.
This operator multiplies all components of the **Transform3D**, including the :ref:`origin<class_Transform3D_property_origin>` vector, which scales it uniformly.
.. rst-class:: classref-item-separator