diff --git a/tutorials/scripting/gdscript/gdscript_styleguide.rst b/tutorials/scripting/gdscript/gdscript_styleguide.rst index 4e02b238a..4ca0ca4b8 100644 --- a/tutorials/scripting/gdscript/gdscript_styleguide.rst +++ b/tutorials/scripting/gdscript/gdscript_styleguide.rst @@ -484,14 +484,14 @@ Use snake_case for file names. For named classes, convert the PascalCase class name to snake_case:: # This file should be saved as `weapon.gd`. + class_name Weapon extends Node - class_name Weapon :: # This file should be saved as `yaml_parser.gd`. - extends Object class_name YAMLParser + extends Object This is consistent with how C++ files are named in Godot's source code. This also avoids case sensitivity issues that can crop up when exporting a project