diff --git a/tutorials/physics/physics_introduction.rst b/tutorials/physics/physics_introduction.rst index 537451050..7fa59af64 100644 --- a/tutorials/physics/physics_introduction.rst +++ b/tutorials/physics/physics_introduction.rst @@ -261,7 +261,7 @@ For example, here is the code for an "Asteroids" style spaceship: extends RigidBody2D - var thrust = Vector2(0, 250) + var thrust = Vector2(0, -250) var torque = 20000 func _integrate_forces(state): @@ -280,7 +280,7 @@ For example, here is the code for an "Asteroids" style spaceship: class Spaceship : RigidBody2D { - private Vector2 _thrust = new Vector2(0, 250); + private Vector2 _thrust = new Vector2(0, -250); private float _torque = 20000; public override void _IntegrateForces(Physics2DDirectBodyState state)