From 2dfd19c370a7d5183b694f529eaec009b445e6f8 Mon Sep 17 00:00:00 2001 From: TheYellowArchitect Date: Tue, 4 Oct 2022 11:50:23 +0000 Subject: [PATCH] Project Manager Polishing (#6219) * Project Manager Polishing The logic behind this commit is my own experience as a newbie, where I had the project with the label opened, and on the "download this and just import it with project manager" part, i did not know how to open the project manager, and spent like 5 minutes before just closing and re-opening Godot Co-authored-by: Max Hilbrunner --- getting_started/step_by_step/instancing.rst | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/getting_started/step_by_step/instancing.rst b/getting_started/step_by_step/instancing.rst index 4d310c783..79f6ec35b 100644 --- a/getting_started/step_by_step/instancing.rst +++ b/getting_started/step_by_step/instancing.rst @@ -42,8 +42,10 @@ Let's use instancing in practice to see how it works in Godot. We invite you to download the ball's sample project we prepared for you: :download:`instancing.zip `. -Extract the archive on your computer. Then, open Godot, and in the project -manager, click the Import button to import the project. +Extract the archive on your computer. To import it, you need the project manager. +The project manager is accessed by opening Godot, or if you already have Godot opened, click on *Project -> Quit to Project List* (:kbd:`Ctrl + Shift + Q`) + +In the project manager, click the *Import* button to import the project. .. image:: img/instancing_import_button.png