From 2dc0523a95e3a66c919ddefcbcabc079968fab09 Mon Sep 17 00:00:00 2001 From: vinegar-tom <61390579+vinegar-tom@users.noreply.github.com> Date: Sun, 27 Jun 2021 10:12:04 -0500 Subject: [PATCH] Change name of exported variable Since the exported `PackedScene` variable is named `mob_scene`, the generated script variable is called `Mob Scene`, not `Mob`. --- getting_started/first_2d_game/05.the_main_game_scene.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_2d_game/05.the_main_game_scene.rst b/getting_started/first_2d_game/05.the_main_game_scene.rst index 78b457c0a..1b64b5346 100644 --- a/getting_started/first_2d_game/05.the_main_game_scene.rst +++ b/getting_started/first_2d_game/05.the_main_game_scene.rst @@ -104,7 +104,7 @@ Add a script to ``Main``. At the top of the script, we use ``export } } -Click the ``Main`` node and you will see the ``Mob`` property in the Inspector +Click the ``Main`` node and you will see the ``Mob Scene`` property in the Inspector under "Script Variables". You can assign this property's value in two ways: