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@@ -4,8 +4,8 @@ Vulkan validation layers on Android
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===================================
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Validation layers enable developers to verify their application's correct use
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of the Vulkan API. After enabling validation layers a developer can see errors
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and warning messages in the `logcat's` output.
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of the Vulkan API. After enabling validation layers, a developer can see errors
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and warning messages in the ``adb logcat`` output.
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Enabling validation layers
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--------------------------
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@@ -13,8 +13,8 @@ Enabling validation layers
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Build validation layers from official sources
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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To build Android libraries, follow the instructions on `Khronos' repository
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<https://https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/BUILD.md#building-on-android>`__.
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To build Android libraries, follow the instructions on
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`Khronos' repository <https://https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/BUILD.md#building-on-android>`__.
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After a successful build, the libraries will be located in ``Vulkan-ValidationLayers/build-android/libs``.
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Copy libraries
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@@ -23,9 +23,7 @@ Copy libraries
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Copy libraries from ``Vulkan-ValidationLayers/build-android/libs`` to
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``godot/platform/android/java/app/libs/debug/vulkan_validation_layers``.
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Your Godot's directory tree should look like on the example below:
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::
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Your Godot source directory tree should look like on the example below::
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godot
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|-- platform
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@@ -43,7 +41,8 @@ Your Godot's directory tree should look like on the example below:
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If the subdirectory ``libs/debug/vulkan_validation_layers`` doesn't exist, create it.
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Compile and run android app
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Compile and run the Android app
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Linked validation layers are automatically loaded and enabled in Android debug builds.
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You can use Godot's :ref:`doc_one-click_deploy` feature to quickly test your project with the validation layers enabled.
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