Fix typos with codespell

This commit is contained in:
Poommetee Ketson
2018-03-29 12:38:45 +07:00
parent 45cf4bcb5e
commit 2cf560bc8a
7 changed files with 10 additions and 10 deletions
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@@ -972,7 +972,7 @@ and we set ``changing_weapon_name`` to a empty string.
Adding ``process_reloading``
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Let's finish up our new modular weapon system and add ``process_reloading``. Make a new funciton called ``process_reloading`` and add the following:
Let's finish up our new modular weapon system and add ``process_reloading``. Make a new function called ``process_reloading`` and add the following:
::
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@@ -377,7 +377,7 @@ because they generally bounce around the world before exploding.
- Halo (Rocket launchers, fragment grenades, sniper rifles, brute shot, and more)
- Destiny (Rocket launchers, grenades, fusion rifles, sniper rifles, super moves, and more)
- Call of Duty (Rocket launchers, grenades, ballistic knifes, crossbows, and more)
- Call of Duty (Rocket launchers, grenades, ballistic knives, crossbows, and more)
- Battlefield (Rocket launchers, grenades, claymores, mortars, and more)
Another disadvantage with bullet objects is networking. Bullet objects have to sync the positions (at least) with however many clients are connected