Sync classref with current source

Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
This commit is contained in:
Rémi Verschelde
2020-01-15 00:51:47 +01:00
parent 251518c54d
commit 2b4319bc29
654 changed files with 5953 additions and 8315 deletions
+5 -10
View File
@@ -11,13 +11,13 @@ ParallaxBackground
**Inherits:** :ref:`CanvasLayer<class_CanvasLayer>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
A node used to create a parallax scrolling background.
Description
-----------
A ParallaxBackground uses one or more :ref:`ParallaxLayer<class_ParallaxLayer>` child nodes to create a parallax effect. Each :ref:`ParallaxLayer<class_ParallaxLayer>` can move at a different speed using :ref:`ParallaxLayer.motion_offset<class_ParallaxLayer_property_motion_offset>`. This creates an illusion of depth in a 2D game. If not used with a :ref:`Camera2D<class_Camera2D>`, you must manually calculate the :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>`.
Properties
----------
@@ -37,11 +37,6 @@ Properties
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>` | Vector2( 0, 0 ) |
+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+
Description
-----------
A ParallaxBackground uses one or more :ref:`ParallaxLayer<class_ParallaxLayer>` child nodes to create a parallax effect. Each :ref:`ParallaxLayer<class_ParallaxLayer>` can move at a different speed using :ref:`ParallaxLayer.motion_offset<class_ParallaxLayer_property_motion_offset>`. This creates an illusion of depth in a 2D game. If not used with a :ref:`Camera2D<class_Camera2D>`, you must manually calculate the :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>`.
Property Descriptions
---------------------