Sync classref with current source

Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
This commit is contained in:
Rémi Verschelde
2020-01-15 00:51:47 +01:00
parent 251518c54d
commit 2b4319bc29
654 changed files with 5953 additions and 8315 deletions
+16 -21
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@@ -11,13 +11,24 @@ GridMap
**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Node for 3D tile-based maps.
Description
-----------
GridMap lets you place meshes on a grid interactively. It works both from the editor and from scripts, which can help you create in-game level editors.
GridMaps use a :ref:`MeshLibrary<class_MeshLibrary>` which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes.
A GridMap contains a collection of cells. Each grid cell refers to a tile in the :ref:`MeshLibrary<class_MeshLibrary>`. All cells in the map have the same dimensions.
Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
Tutorials
---------
- :doc:`../tutorials/3d/using_gridmaps`
Properties
----------
@@ -98,22 +109,6 @@ Constants
- **INVALID_CELL_ITEM** = **-1** --- Invalid cell item that can be used in :ref:`set_cell_item<class_GridMap_method_set_cell_item>` to clear cells (or represent an empty cell in :ref:`get_cell_item<class_GridMap_method_get_cell_item>`).
Description
-----------
GridMap lets you place meshes on a grid interactively. It works both from the editor and from scripts, which can help you create in-game level editors.
GridMaps use a :ref:`MeshLibrary<class_MeshLibrary>` which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes.
A GridMap contains a collection of cells. Each grid cell refers to a tile in the :ref:`MeshLibrary<class_MeshLibrary>`. All cells in the map have the same dimensions.
Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
Tutorials
---------
- :doc:`../tutorials/3d/using_gridmaps`
Property Descriptions
---------------------