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Sync classref with current source
Changes order of brief/long descriptions and removes category as per godotengine/godot#35132.
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@@ -11,13 +11,15 @@ CameraFeed
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**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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A camera feed gives you access to a single physical camera attached to your device.
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Description
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-----------
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A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.
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**Note:** Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
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Properties
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----------
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@@ -79,13 +81,6 @@ enum **FeedPosition**:
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- **FEED_BACK** = **2** --- Camera is mounted at the back of the device.
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Description
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-----------
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A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.
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**Note:** Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
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Property Descriptions
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---------------------
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