Sync classref with current source

Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
This commit is contained in:
Rémi Verschelde
2020-01-15 00:51:47 +01:00
parent 251518c54d
commit 2b4319bc29
654 changed files with 5953 additions and 8315 deletions
+7 -12
View File
@@ -11,13 +11,15 @@ CameraFeed
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
A camera feed gives you access to a single physical camera attached to your device.
Description
-----------
A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.
**Note:** Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
Properties
----------
@@ -79,13 +81,6 @@ enum **FeedPosition**:
- **FEED_BACK** = **2** --- Camera is mounted at the back of the device.
Description
-----------
A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.
**Note:** Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
Property Descriptions
---------------------