Sync classref with current source

Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
This commit is contained in:
Rémi Verschelde
2020-01-15 00:51:47 +01:00
parent 251518c54d
commit 2b4319bc29
654 changed files with 5953 additions and 8315 deletions
+5 -10
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@@ -11,15 +11,15 @@ AudioEffectReverb
**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Adds a reverberation audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
Description
-----------
Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
Properties
----------
@@ -41,11 +41,6 @@ Properties
| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | 0.5 |
+---------------------------+------------------------------------------------------------------------------+-------+
Description
-----------
Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
Property Descriptions
---------------------