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Sync classref with current source
Changes order of brief/long descriptions and removes category as per godotengine/godot#35132.
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@@ -11,15 +11,15 @@ AudioEffectReverb
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**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Adds a reverberation audio effect to an Audio bus.
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Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
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Description
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-----------
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Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
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Properties
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----------
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@@ -41,11 +41,6 @@ Properties
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| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | 0.5 |
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+---------------------------+------------------------------------------------------------------------------+-------+
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Description
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-----------
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Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
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Property Descriptions
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---------------------
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