diff --git a/tutorials/plugins/editor/img/visual_shader_plugins_result1.png b/tutorials/plugins/editor/img/visual_shader_plugins_result1.png index 2d714e90b..9b89165f5 100644 Binary files a/tutorials/plugins/editor/img/visual_shader_plugins_result1.png and b/tutorials/plugins/editor/img/visual_shader_plugins_result1.png differ diff --git a/tutorials/plugins/editor/visual_shader_plugins.rst b/tutorials/plugins/editor/visual_shader_plugins.rst index 96928a4f2..02c64750f 100644 --- a/tutorials/plugins/editor/visual_shader_plugins.rst +++ b/tutorials/plugins/editor/visual_shader_plugins.rst @@ -194,7 +194,7 @@ all you need to initialize your plugin. func _get_code(input_vars, output_vars, mode, type): return output_vars[0] + " = cnoise(vec3((%s.xy + %s.xy) * %s, %s)) * 0.5 + 0.5;" % [input_vars[0], input_vars[1], input_vars[2], input_vars[3]] -Save it and open the Visual Shader. You should see your new node type within the member's dialog (if you can't see your new node, try restarting the editor): +Save it and open the Visual Shader. You should see your new node type within the member's dialog under the Addons category (if you can't see your new node, try restarting the editor): .. image:: img/visual_shader_plugins_result1.png