From 2aa841b50cefc63b762d379b28c92b1953dc3513 Mon Sep 17 00:00:00 2001 From: Daniel Johnson Date: Sun, 5 Mar 2023 10:58:00 -0800 Subject: [PATCH] Addresses minor grammar issue Grammar issue accidentally left in when references to Visual Script were removed. https://github.com/godotengine/godot-docs/pull/6111 --- getting_started/introduction/godot_design_philosophy.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/getting_started/introduction/godot_design_philosophy.rst b/getting_started/introduction/godot_design_philosophy.rst index 1fcfbf30c..21327b01f 100644 --- a/getting_started/introduction/godot_design_philosophy.rst +++ b/getting_started/introduction/godot_design_philosophy.rst @@ -81,9 +81,9 @@ user experience. You can still work with external programs as long as there is an import plugin for it. Or you can create one, like the `Tiled Map Importer `__. -That is also partly why Godot offers its own programming languages -GDScript and, along with C#. They're designed for the needs -of game developers and game designers, and they're tightly integrated in +That is also partly why Godot offers its own programming language +GDScript along with C#. GDScript is designed for the needs +of game developers and game designers, and is tightly integrated in the engine and the editor. GDScript lets you write code using an indentation-based syntax,