diff --git a/contributing/development/compiling/index.rst b/contributing/development/compiling/index.rst index 84742cb00..cba84bb22 100644 --- a/contributing/development/compiling/index.rst +++ b/contributing/development/compiling/index.rst @@ -18,8 +18,7 @@ stripped of extra modules, or an executable targeting engine development. The articles below should help you navigate configuration options available, as well as prerequisites required to compile Godot exactly the way you need. -Basics of building Godot ------------------------- +.. rubric:: Basics of building Godot Let's start with basics, and learn how to get Godot's source code, and then which options to use to compile it regardless of your target platform. @@ -31,8 +30,7 @@ to use to compile it regardless of your target platform. getting_source introduction_to_the_buildsystem -Building for target platforms ------------------------------ +.. rubric:: Building for target platforms Below you can find instructions for compiling the engine for your specific target platform. Note that Godot supports cross-compilation, which means you can compile it for a target platform @@ -51,8 +49,7 @@ will try their best to cover all possible situations. cross-compiling_for_ios_on_linux compiling_for_web -Other compilation targets and options -------------------------------------- +.. rubric:: Other compilation targets and options Some additional universal compilation options require further setup. Namely, while Godot does have C#/.NET support as a part of its main codebase, it does not get compiled by diff --git a/contributing/development/core_and_modules/index.rst b/contributing/development/core_and_modules/index.rst index 336cdb555..a9727d875 100644 --- a/contributing/development/core_and_modules/index.rst +++ b/contributing/development/core_and_modules/index.rst @@ -6,8 +6,7 @@ Engine core and modules The following pages are meant to introduce the global organization of Godot Engine's source code, and give useful tips for extending and fixing the engine on the C++ side. -Getting started with Godot's source code ----------------------------------------- +.. rubric:: Getting started with Godot's source code This section covers the basics that you will encounter in (almost) every source file. @@ -25,8 +24,7 @@ This section covers the basics that you will encounter in (almost) every source 2d_coordinate_systems scripting_development -Extending Godot by modifying its source code --------------------------------------------- +.. rubric:: Extending Godot by modifying its source code This section covers what you can do by modifying Godot's C++ source code. diff --git a/tutorials/scripting/index.rst b/tutorials/scripting/index.rst index 0f4e979a5..cca739a0c 100644 --- a/tutorials/scripting/index.rst +++ b/tutorials/scripting/index.rst @@ -10,8 +10,7 @@ Here, you will find information that is not already covered in more specific sections. For instance, to learn about inputs, we recommend you to read :ref:`Inputs `. -Programming languages ---------------------- +.. rubric:: Programming languages The sections below each focus on a given programming language.