From 274b00acfd97855dfd019a306b9cfbdf30bf3cb7 Mon Sep 17 00:00:00 2001 From: skyace65 Date: Wed, 13 Nov 2019 10:40:24 -0500 Subject: [PATCH] Add note about shader function performance in GLES2 --- tutorials/misc/gles2_gles3_differences.rst | 2 ++ 1 file changed, 2 insertions(+) diff --git a/tutorials/misc/gles2_gles3_differences.rst b/tutorials/misc/gles2_gles3_differences.rst index f4091acf0..4fc9948ed 100644 --- a/tutorials/misc/gles2_gles3_differences.rst +++ b/tutorials/misc/gles2_gles3_differences.rst @@ -158,6 +158,8 @@ For a complete list of built-in GLSL functions see the :ref:`Shading Language do | vec_type **fwidth** ( vec_type p ) | | +---------------------------------------------------------------------------------------------+--------------------------------------------------+ +.. note:: Functions not in GLES2's GLSL were added with Godots own shader standard library. These functions may perform worse in GLES2 compared to GLES3. + ``textureSize()`` workaround ^^^^^^^^^^^^^^^^^^^^^^^^^^^^