diff --git a/tutorials/shaders/shader_reference/spatial_shader.rst b/tutorials/shaders/shader_reference/spatial_shader.rst index 4f8d44e3e..ea44413a6 100644 --- a/tutorials/shaders/shader_reference/spatial_shader.rst +++ b/tutorials/shaders/shader_reference/spatial_shader.rst @@ -325,7 +325,7 @@ these properties, and if you don't write to them, Godot will optimize away the c +----------------------------------------+--------------------------------------------------------------------------------------------------+ | out vec3 **ALBEDO** | Albedo (default white). | +----------------------------------------+--------------------------------------------------------------------------------------------------+ -| out float **ALPHA** | Alpha (0..1); if written to, the material will go to the transparent pipeline. | +| out float **ALPHA** | Alpha (0..1); if read from or written to, the material will go to the transparent pipeline. | +----------------------------------------+--------------------------------------------------------------------------------------------------+ | out float **ALPHA_SCISSOR_THRESHOLD** | If written to, values below a certain amount of alpha are discarded. | +----------------------------------------+--------------------------------------------------------------------------------------------------+