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@@ -31,35 +31,35 @@ Tutorials
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Properties
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----------
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`angular_velocity<class_PhysicsDirectBodyState3D_property_angular_velocity>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`center_of_mass<class_PhysicsDirectBodyState3D_property_center_of_mass>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`center_of_mass_local<class_PhysicsDirectBodyState3D_property_center_of_mass_local>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`inverse_inertia_tensor<class_PhysicsDirectBodyState3D_property_inverse_inertia_tensor>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`inverse_mass<class_PhysicsDirectBodyState3D_property_inverse_mass>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`linear_velocity<class_PhysicsDirectBodyState3D_property_linear_velocity>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`principal_inertia_axes<class_PhysicsDirectBodyState3D_property_principal_inertia_axes>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`sleeping<class_PhysicsDirectBodyState3D_property_sleeping>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`step<class_PhysicsDirectBodyState3D_property_step>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`total_angular_damp<class_PhysicsDirectBodyState3D_property_total_angular_damp>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`total_gravity<class_PhysicsDirectBodyState3D_property_total_gravity>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`total_linear_damp<class_PhysicsDirectBodyState3D_property_total_linear_damp>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_PhysicsDirectBodyState3D_property_transform>` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`angular_velocity<class_PhysicsDirectBodyState3D_property_angular_velocity>` | ``Vector3(0, 0, 0)`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`center_of_mass<class_PhysicsDirectBodyState3D_property_center_of_mass>` | ``Vector3(0, 0, 0)`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`center_of_mass_local<class_PhysicsDirectBodyState3D_property_center_of_mass_local>` | ``Vector3(0, 0, 0)`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>` | ``Vector3(0, 0, 0)`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`inverse_inertia_tensor<class_PhysicsDirectBodyState3D_property_inverse_inertia_tensor>` | ``Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`inverse_mass<class_PhysicsDirectBodyState3D_property_inverse_mass>` | ``0.0`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`linear_velocity<class_PhysicsDirectBodyState3D_property_linear_velocity>` | ``Vector3(0, 0, 0)`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`principal_inertia_axes<class_PhysicsDirectBodyState3D_property_principal_inertia_axes>` | ``Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`sleeping<class_PhysicsDirectBodyState3D_property_sleeping>` | ``false`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`step<class_PhysicsDirectBodyState3D_property_step>` | ``0.0`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`total_angular_damp<class_PhysicsDirectBodyState3D_property_total_angular_damp>` | ``0.0`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`total_gravity<class_PhysicsDirectBodyState3D_property_total_gravity>` | ``Vector3(0, 0, 0)`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`total_linear_damp<class_PhysicsDirectBodyState3D_property_total_linear_damp>` | ``0.0`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_PhysicsDirectBodyState3D_property_transform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
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+---------------------------------------+-----------------------------------------------------------------------------------------------+-----------------------------------------------------+
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Methods
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-------
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@@ -127,11 +127,13 @@ Property Descriptions
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- :ref:`Vector3<class_Vector3>` **angular_velocity**
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+----------+-----------------------------+
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| *Setter* | set_angular_velocity(value) |
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+----------+-----------------------------+
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| *Getter* | get_angular_velocity() |
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+----------+-----------------------------+
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+-----------+-----------------------------+
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| *Default* | ``Vector3(0, 0, 0)`` |
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+-----------+-----------------------------+
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| *Setter* | set_angular_velocity(value) |
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+-----------+-----------------------------+
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| *Getter* | get_angular_velocity() |
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+-----------+-----------------------------+
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The body's rotational velocity in *radians* per second.
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@@ -141,9 +143,11 @@ The body's rotational velocity in *radians* per second.
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- :ref:`Vector3<class_Vector3>` **center_of_mass**
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+----------+----------------------+
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| *Getter* | get_center_of_mass() |
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+----------+----------------------+
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+-----------+----------------------+
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| *Default* | ``Vector3(0, 0, 0)`` |
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+-----------+----------------------+
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| *Getter* | get_center_of_mass() |
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+-----------+----------------------+
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The body's center of mass position relative to the body's center in the global coordinate system.
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@@ -153,9 +157,11 @@ The body's center of mass position relative to the body's center in the global c
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- :ref:`Vector3<class_Vector3>` **center_of_mass_local**
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+----------+----------------------------+
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| *Getter* | get_center_of_mass_local() |
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+----------+----------------------------+
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+-----------+----------------------------+
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| *Default* | ``Vector3(0, 0, 0)`` |
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+-----------+----------------------------+
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| *Getter* | get_center_of_mass_local() |
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+-----------+----------------------------+
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The body's center of mass position in the body's local coordinate system.
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@@ -165,9 +171,11 @@ The body's center of mass position in the body's local coordinate system.
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- :ref:`Vector3<class_Vector3>` **inverse_inertia**
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+----------+-----------------------+
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| *Getter* | get_inverse_inertia() |
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+----------+-----------------------+
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+-----------+-----------------------+
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| *Default* | ``Vector3(0, 0, 0)`` |
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+-----------+-----------------------+
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| *Getter* | get_inverse_inertia() |
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+-----------+-----------------------+
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The inverse of the inertia of the body.
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@@ -177,9 +185,11 @@ The inverse of the inertia of the body.
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- :ref:`Basis<class_Basis>` **inverse_inertia_tensor**
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+----------+------------------------------+
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| *Getter* | get_inverse_inertia_tensor() |
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+----------+------------------------------+
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+-----------+--------------------------------------+
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| *Default* | ``Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)`` |
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+-----------+--------------------------------------+
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| *Getter* | get_inverse_inertia_tensor() |
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+-----------+--------------------------------------+
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The inverse of the inertia tensor of the body.
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@@ -189,9 +199,11 @@ The inverse of the inertia tensor of the body.
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- :ref:`float<class_float>` **inverse_mass**
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+----------+--------------------+
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| *Getter* | get_inverse_mass() |
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+----------+--------------------+
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+-----------+--------------------+
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| *Default* | ``0.0`` |
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+-----------+--------------------+
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| *Getter* | get_inverse_mass() |
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+-----------+--------------------+
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The inverse of the mass of the body.
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@@ -201,11 +213,13 @@ The inverse of the mass of the body.
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- :ref:`Vector3<class_Vector3>` **linear_velocity**
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+----------+----------------------------+
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| *Setter* | set_linear_velocity(value) |
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+----------+----------------------------+
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| *Getter* | get_linear_velocity() |
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+----------+----------------------------+
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+-----------+----------------------------+
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| *Default* | ``Vector3(0, 0, 0)`` |
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+-----------+----------------------------+
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| *Setter* | set_linear_velocity(value) |
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+-----------+----------------------------+
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| *Getter* | get_linear_velocity() |
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+-----------+----------------------------+
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The body's linear velocity in units per second.
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@@ -215,9 +229,11 @@ The body's linear velocity in units per second.
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- :ref:`Basis<class_Basis>` **principal_inertia_axes**
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+----------+------------------------------+
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| *Getter* | get_principal_inertia_axes() |
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+----------+------------------------------+
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+-----------+--------------------------------------+
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| *Default* | ``Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)`` |
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+-----------+--------------------------------------+
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| *Getter* | get_principal_inertia_axes() |
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+-----------+--------------------------------------+
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----
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@@ -225,11 +241,13 @@ The body's linear velocity in units per second.
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- :ref:`bool<class_bool>` **sleeping**
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+----------+------------------------+
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| *Setter* | set_sleep_state(value) |
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+----------+------------------------+
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| *Getter* | is_sleeping() |
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+----------+------------------------+
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+-----------+------------------------+
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| *Default* | ``false`` |
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+-----------+------------------------+
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| *Setter* | set_sleep_state(value) |
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+-----------+------------------------+
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| *Getter* | is_sleeping() |
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+-----------+------------------------+
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If ``true``, this body is currently sleeping (not active).
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@@ -239,9 +257,11 @@ If ``true``, this body is currently sleeping (not active).
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- :ref:`float<class_float>` **step**
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+----------+------------+
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| *Getter* | get_step() |
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+----------+------------+
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+-----------+------------+
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| *Default* | ``0.0`` |
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+-----------+------------+
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| *Getter* | get_step() |
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+-----------+------------+
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The timestep (delta) used for the simulation.
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@@ -251,9 +271,11 @@ The timestep (delta) used for the simulation.
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- :ref:`float<class_float>` **total_angular_damp**
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+----------+--------------------------+
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| *Getter* | get_total_angular_damp() |
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+----------+--------------------------+
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+-----------+--------------------------+
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| *Default* | ``0.0`` |
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+-----------+--------------------------+
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| *Getter* | get_total_angular_damp() |
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+-----------+--------------------------+
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The rate at which the body stops rotating, if there are not any other forces moving it.
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@@ -263,9 +285,11 @@ The rate at which the body stops rotating, if there are not any other forces mov
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- :ref:`Vector3<class_Vector3>` **total_gravity**
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+----------+---------------------+
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| *Getter* | get_total_gravity() |
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+----------+---------------------+
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+-----------+----------------------+
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| *Default* | ``Vector3(0, 0, 0)`` |
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+-----------+----------------------+
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| *Getter* | get_total_gravity() |
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+-----------+----------------------+
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The total gravity vector being currently applied to this body.
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@@ -275,9 +299,11 @@ The total gravity vector being currently applied to this body.
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- :ref:`float<class_float>` **total_linear_damp**
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+----------+-------------------------+
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| *Getter* | get_total_linear_damp() |
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+----------+-------------------------+
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+-----------+-------------------------+
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| *Default* | ``0.0`` |
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+-----------+-------------------------+
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| *Getter* | get_total_linear_damp() |
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+-----------+-------------------------+
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The rate at which the body stops moving, if there are not any other forces moving it.
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@@ -287,11 +313,13 @@ The rate at which the body stops moving, if there are not any other forces movin
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- :ref:`Transform3D<class_Transform3D>` **transform**
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+----------+----------------------+
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| *Setter* | set_transform(value) |
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+----------+----------------------+
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| *Getter* | get_transform() |
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+----------+----------------------+
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+-----------+-----------------------------------------------------+
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| *Default* | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
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+-----------+-----------------------------------------------------+
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| *Setter* | set_transform(value) |
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+-----------+-----------------------------------------------------+
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| *Getter* | get_transform() |
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+-----------+-----------------------------------------------------+
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The body's transformation matrix.
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