From 24ed81dce6834914a181526068a66d9bafb6309f Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 28 Jul 2022 17:43:39 +0200 Subject: [PATCH] Remove outdated stretch mode recommendations in Multiple resolutions --- tutorials/rendering/multiple_resolutions.rst | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) diff --git a/tutorials/rendering/multiple_resolutions.rst b/tutorials/rendering/multiple_resolutions.rst index c137b15f1..f13fdfc82 100644 --- a/tutorials/rendering/multiple_resolutions.rst +++ b/tutorials/rendering/multiple_resolutions.rst @@ -130,24 +130,16 @@ demonstrate the effect of different stretch modes. A single sprite, also unit in the scene corresponds to one pixel on the screen. In this mode, the **Stretch Aspect** setting has no effect. - This is a good option if you want full control over every screen - pixel, and is probably the best option for 3D games. - .. image:: img/stretch_disabled_expand.gif - **Stretch Mode = 2D**: In this mode, the base size specified in width and height in the project settings is stretched to cover the whole screen (taking the **Stretch Aspect** setting into account). This means that everything is rendered - directly at the target resolution. 3D is largely unaffected, + directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. - This is a good option if your 2D artwork has a sufficiently high - resolution and does not require pixel-perfect rendering. Consider - enabling texture filtering and mipmapping on your 2D textures and - fonts. - .. image:: img/stretch_2d_expand.gif - **Stretch Mode = Viewport**: Viewport scaling means that the size of @@ -157,9 +149,6 @@ demonstrate the effect of different stretch modes. A single sprite, also is scaled to fit the screen (taking the **Stretch Aspect** setting into account). - This mode is useful when working with pixel-precise games, or for the - sake of rendering to a lower resolution to improve performance. - .. image:: img/stretch_viewport_expand.gif Stretch Aspect