From 246dc9e247a045dde1b4f762ed0efcf188ba2082 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 17 Apr 2019 10:26:11 -0300 Subject: [PATCH] Add clarification about OpenSSL on Godot < 3.1 --- tutorials/legal/complying_with_licenses.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/legal/complying_with_licenses.rst b/tutorials/legal/complying_with_licenses.rst index c6142a77f..b39fb18db 100644 --- a/tutorials/legal/complying_with_licenses.rst +++ b/tutorials/legal/complying_with_licenses.rst @@ -93,7 +93,7 @@ If the project being creater is a multiplayer game using the `ENet `_ Apache license needs to be complied by including the following text: +If the is done with Godot 3.1 or above and it utilizes SSL (usually through HTTP requests), the `MBedTLS `_ Apache license needs to be complied by including the following text: :: MBedTLS is Copyright (C) 2013-2019 ARM @@ -104,6 +104,6 @@ If the game utilizes SSL (usually through HTTP requests), the `MBedTLS `_ instead.