From 2347ba8aeeb8fe64be0efa0419a6e50f6e5cdaa1 Mon Sep 17 00:00:00 2001 From: VictorDev200 <129983193+VictorDev200@users.noreply.github.com> Date: Sun, 8 Oct 2023 19:06:34 -0500 Subject: [PATCH] Update nodes_and_scenes.rst (#7809) * Update nodes_and_scenes.rst * Update getting_started/step_by_step/nodes_and_scenes.rst --------- Co-authored-by: Max Hilbrunner --- getting_started/step_by_step/nodes_and_scenes.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/step_by_step/nodes_and_scenes.rst b/getting_started/step_by_step/nodes_and_scenes.rst index 53b6245de..4e5012f9f 100644 --- a/getting_started/step_by_step/nodes_and_scenes.rst +++ b/getting_started/step_by_step/nodes_and_scenes.rst @@ -31,7 +31,7 @@ The last characteristic is important. **Together, nodes form a tree**, which is feature to organize projects. Since different nodes have different functions, combining them produces more complex behavior. As we saw before, you can build a playable character the camera follows using a :ref:`CharacterBody2D ` -node named "Character", a :ref:`Sprite2D ` node, +node, a :ref:`Sprite2D ` node, a :ref:`Camera2D ` node, and a :ref:`CollisionShape2D ` node. .. image:: img/nodes_and_scenes_character_nodes.webp