diff --git a/tutorials/assets_pipeline/importing_scenes.rst b/tutorials/assets_pipeline/importing_scenes.rst index b0d8ade5d..60b9635d6 100644 --- a/tutorials/assets_pipeline/importing_scenes.rst +++ b/tutorials/assets_pipeline/importing_scenes.rst @@ -44,8 +44,9 @@ either of those glTF binary files are fine. .. note:: - Blender does not export emissive textures with the glTF file. If your model - uses one, it must be brought in separately. + Blender versions older than 3.2 do not export emissive textures with the + glTF file. If your model uses one and you're using an older version of + Blender, it must be brought in separately. By default, Blender has backface culling disabled on materials and will export materials to match how they render in Blender. This means that