diff --git a/getting_started/step_by_step/ui_game_user_interface.rst b/getting_started/step_by_step/ui_game_user_interface.rst index f010cdd4b..0d5552353 100644 --- a/getting_started/step_by_step/ui_game_user_interface.rst +++ b/getting_started/step_by_step/ui_game_user_interface.rst @@ -257,7 +257,7 @@ Don't worry about this for now, we'll fix the size soon. Rename the ``Count2`` node to ``Counter``. Unlike the bars, we want the number to be on the left, and an icon to sit on the right. The setup is -the same: we need background, a ``NinePatchRect``, the title, and the +the same: we need a background (a ``NinePatchRect``), the title, and the number nodes. The ``Title`` node is a ``TextureRect``, so it's what we need to display the icon. In the scene tree, select the ``Title`` node, and rename it to ``Icon``.