From 1fc4b37e37021f9d86e9d6a040e21659986fcb54 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 1 Sep 2025 18:16:18 +0200 Subject: [PATCH] Document applying updates on MSVC in Compiling for Windows This is sometimes required to fix compilation errors. (cherry picked from commit fe23e577a5ecaf6da5d354f0f4846234ab1c9084) --- .../development/compiling/compiling_for_windows.rst | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/engine_details/development/compiling/compiling_for_windows.rst b/engine_details/development/compiling/compiling_for_windows.rst index 5f84cfcfd..cd1745e96 100644 --- a/engine_details/development/compiling/compiling_for_windows.rst +++ b/engine_details/development/compiling/compiling_for_windows.rst @@ -354,6 +354,14 @@ and able to build Godot using Visual Studio's **Build** button. .. seealso:: See :ref:`doc_configuring_an_ide_vs` for further details. +Troubleshooting +~~~~~~~~~~~~~~~ + +If you get a compilation failure when using MSVC, make sure to apply the +latest updates. You can do so by starting the Visual Studio IDE and using +:button:`Continue without code`, then :menu:`Help > Check for Updates` in the +menu bar at the top. Install all updates, then try compiling again. + Cross-compiling for Windows from other operating systems --------------------------------------------------------