From 30c3c92194ddd5b4f08892d75c92acef4792f9f1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=B0=A2=E5=A4=A9?= Date: Mon, 8 Jan 2024 15:57:54 +0800 Subject: [PATCH] Update lights_and_shadows.rst to mention difference between light with or without shadow --- tutorials/3d/lights_and_shadows.rst | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/tutorials/3d/lights_and_shadows.rst b/tutorials/3d/lights_and_shadows.rst index fbb89d1f2..c3bd5aa25 100644 --- a/tutorials/3d/lights_and_shadows.rst +++ b/tutorials/3d/lights_and_shadows.rst @@ -160,6 +160,13 @@ at the cost of decreased performance. all" settings. To achieve the best visuals, you may need to use different shadow bias values on a per-light basis. +**Note on Appearance Changes**: When enabling shadows on a light, be aware that the light's +appearance might change compared to when it's rendered without shadows in the compatibility +renderer. Due to limitations with older mobile devices, shadows are implemented using a multi-pass +rendering approach so lights with shadows are rendered in sRGB space instead of linear space. +This change in rendering space can sometimes drastically alter the light's appearance. To achieve a similar +appearance to an unshadowed light, you may need to adjust the light's energy setting. + Directional light -----------------