diff --git a/tutorials/3d/lights_and_shadows.rst b/tutorials/3d/lights_and_shadows.rst index d5f12420c..6f3b31b2a 100644 --- a/tutorials/3d/lights_and_shadows.rst +++ b/tutorials/3d/lights_and_shadows.rst @@ -160,6 +160,13 @@ at the cost of decreased performance. all" settings. To achieve the best visuals, you may need to use different shadow bias values on a per-light basis. +**Note on Appearance Changes**: When enabling shadows on a light, be aware that the light's +appearance might change compared to when it's rendered without shadows in the compatibility +renderer. Due to limitations with older mobile devices, shadows are implemented using a multi-pass +rendering approach so lights with shadows are rendered in sRGB space instead of linear space. +This change in rendering space can sometimes drastically alter the light's appearance. To achieve a similar +appearance to an unshadowed light, you may need to adjust the light's energy setting. + Directional light -----------------