Merge pull request #10284 from tetrapod00/hyphens

Add hyphens to some adjective phrases
This commit is contained in:
Max Hilbrunner
2024-11-18 23:45:16 +01:00
committed by GitHub
9 changed files with 10 additions and 10 deletions
+2 -2
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@@ -19,7 +19,7 @@ result is used.
In Godot 4.3 we have implemented a unified approach that is explained on this help page
so you don't need to worry about these differences, the :ref:`XRInterface <class_xrinterface>`
implementation is now responsible for applying the correct platform dependent method [#]_.
implementation is now responsible for applying the correct platform-dependent method [#]_.
For headsets such as the Meta Quest and HTC Elite you will need to use the
`OpenXR vendors plugin v3.0.0 <https://github.com/GodotVR/godot_openxr_vendors/releases>`__
@@ -91,7 +91,7 @@ by the XR runtime.
.. image:: img/openxr_default_blend_mode.webp
For passthrough devices OpenXR requires additional settings to be configured.
These settings are platform dependent and provided through the OpenXR vendors plugin.
These settings are platform-dependent and provided through the OpenXR vendors plugin.
For example, these are the settings required on Meta Quest: