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@@ -93,7 +93,7 @@ Property Descriptions
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| *Getter* | get_area_mask() |
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Areas in which this sound plays.
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Determines which :ref:`Area2D<class_Area2D>` layers affect the sound for reverb and audio bus effects. Areas can be used to redirect :ref:`AudioStream<class_AudioStream>`\ s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater.
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----
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