More Godot 4 rename fixes (#6315)

* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
This commit is contained in:
Max Hilbrunner
2022-10-15 20:54:47 +02:00
committed by GitHub
parent 78526465c8
commit 198393eec7
58 changed files with 243 additions and 241 deletions
+4 -4
View File
@@ -53,8 +53,8 @@ Here is example pseudo-code for going from point A to B using interpolation:
{
_t += delta * 0.4f;
Position2D a = GetNode<Position2D>("A");
Position2D b = GetNode<Position2D>("B");
Marker2D a = GetNode<Marker2D>("A");
Marker2D b = GetNode<Marker2D>("B");
Sprite2D sprite = GetNode<Sprite2D>("Sprite2D");
sprite.Position = a.Position.Lerp(b.Position, _t);
@@ -94,8 +94,8 @@ Using the following pseudocode:
{
_t += delta;
Position3D p1 = GetNode<Position3D>("Position1");
Position3D p2 = GetNode<Position3D>("Position2");
Marker3D p1 = GetNode<Marker3D>("Position1");
Marker3D p2 = GetNode<Marker3D>("Position2");
CSGMesh3D monkey = GetNode<CSGMesh3D>("Monkey");
monkey.Transform = p1.Transform.InterpolateWith(p2.Transform, _t);