diff --git a/getting_started/first_2d_game/04.creating_the_enemy.rst b/getting_started/first_2d_game/04.creating_the_enemy.rst index daaffcf13..6bb4f0c4f 100644 --- a/getting_started/first_2d_game/04.creating_the_enemy.rst +++ b/getting_started/first_2d_game/04.creating_the_enemy.rst @@ -117,8 +117,8 @@ and randomly choose one of the three animation types: public override void _Ready() { var animSprite2D = GetNode("AnimatedSprite2D"); - animSprite2D.Playing = true; - string[] mobTypes = animSprite2D.Frames.GetAnimationNames(); + animSprite2D.Play(); + string[] mobTypes = animSprite2D.SpriteFrames.GetAnimationNames(); animSprite2D.Animation = mobTypes[GD.Randi() % mobTypes.Length]; }