From 1980216a2d0c7bcefe757cb5cdab5ebcbdf6b706 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 29 Jun 2020 11:20:22 +0200 Subject: [PATCH] Add a FAQ item about why Godot can't be used as a library This is a relatively common question on the forums and Q&A platform, so it makes sense to document it here. --- about/faq.rst | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/about/faq.rst b/about/faq.rst index cc130e98d..7133de67a 100644 --- a/about/faq.rst +++ b/about/faq.rst @@ -289,6 +289,18 @@ developer experiences as a whole. Bonus points for bringing screenshots, concrete numbers, test cases, or example projects (if applicable). +Is it possible to use Godot as a library? +----------------------------------------- + +Godot is meant to be used with its editor. We recommend you give it a try, as it +will most likely save you time in the long term. There are no plans to make +Godot usable as a library, as it would make the rest of the engine more +convoluted and difficult to use for casual users. + +If you want to use a rendering library, look into using an established rendering +engine instead. Keep in mind rendering engines usually have smaller communities +compared to Godot. This will make it more difficult to find answers to your +questions. Why does Godot not use STL (Standard Template Library) ------------------------------------------------------