diff --git a/getting_started/first_2d_game/02.player_scene.rst b/getting_started/first_2d_game/02.player_scene.rst index d997c31e9..adad20054 100644 --- a/getting_started/first_2d_game/02.player_scene.rst +++ b/getting_started/first_2d_game/02.player_scene.rst @@ -78,12 +78,15 @@ Click on the ``SpriteFrames`` you just created to open the "SpriteFrames" panel: .. image:: img/spriteframes_panel.webp On the left is a list of animations. Click the ``default`` one and rename it to -``walk``. Then click the "Add Animation" button to create a second animation named -``up``. Find the player images in the FileSystem dock - they're in the ``art`` -folder you unzipped earlier. Drag the two images for each animation, named -``playerGrey_walk1``, ``playerGrey_walk2`` (for ``walk``), -``playerGrey_up1``, and ``playerGrey_up2`` (for ``up``) to the **Animation Frames** -side of the panel for the corresponding animation: +``walk``. Then click the **Add Animation** button to create a second animation +named ``up``. + +Find the player images in the FileSystem dock - they're in the ``art`` folder +you unzipped earlier. Drag the two images for each animation, into the +**Animation Frames** side of the panel for the corresponding animation: + +- ``playerGrey_walk1`` and ``playerGrey_walk2`` for the ``walk`` animation +- ``playerGrey_up1`` and ``playerGrey_up2`` for the ``up`` animation .. image:: img/spriteframes_panel2.webp