diff --git a/tutorials/navigation/navigation_debug_tools.rst b/tutorials/navigation/navigation_debug_tools.rst index f130964e2..ca642f7a1 100644 --- a/tutorials/navigation/navigation_debug_tools.rst +++ b/tutorials/navigation/navigation_debug_tools.rst @@ -24,7 +24,10 @@ In Godot debug builds the navigation debug can also be toggled through the Navig NavigationServer2D.set_debug_enabled(false) NavigationServer3D.set_debug_enabled(true) -Debug visualizations only show for :ref:`NavigationRegion2D` and :ref:`NavigationRegion3D`. Navigation regions created via :ref:`NavigationServer2D` or :ref:`NavigationServer3D` APIs do not interact with the navigation debug tools. If using a :ref:`NavigationPolygon` or :ref:`NavigationMesh` created at runtime, the navigation mesh must be updated on the respective 2D or 3D Node after mesh data is set or after baking to update the debug visualization. +Debug visualizations only show for :ref:`NavigationRegion2D` and :ref:`NavigationRegion3D`. +Navigation regions created via :ref:`NavigationServer2D` or :ref:`NavigationServer3D` APIs do not interact with the navigation debug tools. +If using a :ref:`NavigationPolygon` or :ref:`NavigationMesh` created at runtime, +the navigation mesh must be updated on the respective 2D or 3D Node after mesh data is set or after baking to update the debug visualization. Navigation debug settings -------------------------