From 38a423354b758a38114277ed6cdab9cfe800573f Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 18 Jul 2025 00:50:01 +0200 Subject: [PATCH] Update URL to ThorVG unsupported SVG features in Importing images --- tutorials/assets_pipeline/importing_images.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/assets_pipeline/importing_images.rst b/tutorials/assets_pipeline/importing_images.rst index b96615e78..2da557969 100644 --- a/tutorials/assets_pipeline/importing_images.rst +++ b/tutorials/assets_pipeline/importing_images.rst @@ -27,7 +27,7 @@ Godot can import the following image formats: - Truevision Targa (``.tga``) - SVG (``.svg``) - SVGs are rasterized using `ThorVG `__ - when importing them. `Support is limited `__; + when importing them. `Support is limited `__; complex vectors may not render correctly. :ref:`Text must be converted to paths `; otherwise, it won't appear in the rasterized image. You can check whether ThorVG can render a certain vector correctly using its