diff --git a/tutorials/assets_pipeline/importing_images.rst b/tutorials/assets_pipeline/importing_images.rst
index b96615e78..2da557969 100644
--- a/tutorials/assets_pipeline/importing_images.rst
+++ b/tutorials/assets_pipeline/importing_images.rst
@@ -27,7 +27,7 @@ Godot can import the following image formats:
- Truevision Targa (``.tga``)
- SVG (``.svg``)
- SVGs are rasterized using `ThorVG `__
- when importing them. `Support is limited `__;
+ when importing them. `Support is limited `__;
complex vectors may not render correctly. :ref:`Text must be converted to paths `;
otherwise, it won't appear in the rasterized image.
You can check whether ThorVG can render a certain vector correctly using its